#pragma once
#include <assert.h>
#include <d3d10.h>
#include <d3dx10.h> 

class TViewDS
{
public:
    ID3D10Texture2D*				m_pTexture;
    ID3D10DepthStencilView*			m_pDSV;
    ID3D10ShaderResourceView*		m_pSRV;

    TViewDS( ID3D10Device* pd3dDevice, D3D10_TEXTURE2D_DESC* pTexDesc );
    ~TViewDS();
};
